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      CommentAuthorihc
    • CommentTimeMar 21st 2007
     
    in your field (i'm presuming many of us are designers in some field or other) what would you say was the ratio of people who are inspiring to others vs. run-of-the-mill?

    just a thought based on a conversation ive been having as to whether just because you meet a designer (architect/engineer whatever) what is the likelihood that they will excite or inspire you?

    in architecture and urbanism i suggested that you need only look around to see what buildings you can see and to say that what you see as a ratio of cool:dross could be a good measure of the talent behind those buildings

    of course thats too simplistic as it ignores timescale/purpose or budgets but i still think its as good a guide as any

    what do you think?
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      CommentAuthormeska
    • CommentTimeMar 21st 2007
     
    In my experience, i'd say the ratio is about 20% for people who are outstandingly creative, who challenge briefs and concepts and provide out of the box thinking. The remainder 80% are people who work 9 to 5, just get the job done, and generally lack the motivation or ambition to challenge themselves. I have my moments, but depending on timescale/budget and client feedback, i'd say i fall mainly in the 80%. The environment i work in fosters a creative outlook, but it's usually the money people that win, hence the feeling to "not really give a shit".
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      CommentAuthorchris
    • CommentTimeMar 21st 2007 edited
     
    until ihc brought it up, i hadn't really thought about it like this. which is strange in itself.

    i think i'd go with meska's figures here, but i'm sure that it dependent on quite a few different factors, and not just the ones that ihc put forward. maybe it is partly my the clients 'fault' in that i they need to first enthuse the designer, and let them know that they should be creative. i guess that the timescale does enforce quite strict limitations on them too. if this where about me, or my brief, i'd want a designer to be creative, and let me worry about timescales and budgets (at least to begin with*).

    20:80

    of course, 'cool' and 'dross' also mean different things to different people :D
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      CommentAuthorbull
    • CommentTimeMar 21st 2007
     
    I've been in the industry for a comparatively short time, but I'd have to say that my exposure to it shows me those figures are a bit optimistic in this region - however I have to put the onus on the clients. And that only because of the differences in definitions, priorities and education.(basically issues that are brought up above)


    I've met only a few designers but I have to say their initial work and what eventually gets approved for print (jobs that I have seen and/or on which I have been responsible for prepress) are very, very different.

    I should qualify my opinion by stating that the majority of our client base is not exactly high-end, and this is also a conservative area as far as visuals and design concepts are concerned. Puritan New England and all that. While I do very few jobs that have SALE somewhere on them in big red Impact font, it's pretty close to that kind of work.
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      CommentAuthorjussi-k
    • CommentTimeMar 21st 2007
     
    I second meska. But in my case, someone being inspiring is not related to whether they are skilled or not. Sometimes people just are incredibly inspiring.
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      CommentAuthorblueshead
    • CommentTimeMar 21st 2007
     
    I get inspired by 1 out of 20 Carpenters.. These are the ones that are looking beyond their work, Most just slog it...
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      CommentAuthorihc
    • CommentTimeMar 21st 2007 edited
     
    this is by no means a scientific study - don't stress about the parameters ;)

    having said that i'm more pessimistic than sock/meska - even with budgetry and client shortsightendness constraints i'd put it at about 10%

    which considering the output of diploma/degree students is pretty poor

    the machine just grinds you down - and then you get a mortgage and then some bairns ....
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      CommentAuthorgood
    • CommentTimeMar 21st 2007
     
    I get inspired or awed by quite a few designers by the amount of work they are willing to put into a project, but creatively, very few designers or artists show me anything new different or out of the box. For example the guy who did the 3D version of himself in paper. I come up with shit like that all the time, then think about how much work would be involved and instead decide to drink and watch t.v. instead. I'd say only %1 of people in the design field really do something where I say "no way could my brain ever have thought that up" and those are the one's I aspire to be. I like a designer with good ideas, not good products. PXP Guy. He's the one percent, everyone else just has mediocre ideas and more will to take the time to make those alright ideas look very good.

    In fact I had planned on entirely ditching the design industry, but then moved to this small town in Oregon where the biggest companies in design are putting out complete shit. If you have even a lick of talent move here and conquer the industry, because it is lacking, big time.
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    People that make cartoons think they are teh creativeness. But really it just means that have a few Kubricks on top of their monitors.
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      CommentAuthorkfconme
    • CommentTimeMar 21st 2007
     
    clunkyrobot:People that make cartoons think they are teh creativeness. But really it just means that have a few Kubricks on top of their monitors.


    I have a few friends who are animators and I can safely say thats true.

    But as for a percentage, I'd say maybe 5% off all designers are going outside the box. Even in college, most students pretended to go out of the box, but it was always the same "well, I ran out of time and threw it together for deadline."

    I've been a culprit aswell, I try my hardest to put out topnotch, "creative" work, but I rush the concept most of the time so I can focus on getting a comp finished and put as much detail as possible in it.

    You truely must love, sleep, breathe, and shit design to be someone who inspires others. not just someone who clocks in and clocks out.
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    i don't really think about it because I think as creatives we all have different cycles in our lives: sometimes in life your creative energy is spent elsewhere - on a house, a garden, cooking, planning a wedding, building a relationship with that significant other.....and then sometimes it's all about design, all the time and you turn out some outstanding work.

    Even here at my job (almost 5 years) there are peaks and valleys, I've had some great stuff and i've had my share of boring work - manuals, photo rosters, and jobs where i had an amazing idea, but the client (department) didn't choose it.

    One of my co-workers is a fine artist at heart so i find his design work quite below average, however he's begun doing his fine art and his art I love. So I find his art inspiring.

    so i'd beg the question where do you find your inspiration? I find mine on the street, in the mountain views as i drive home, in my dogs face, in design annuals, in yoga, in cooking, in the sunday paper, in a piece of fabric, in the choas of life......
    • CommentAuthorjargo
    • CommentTimeMar 21st 2007
     
    I'd have to say 5% is pretty close in my experience.

    But I think it's little more fluid than that. For most I think it's 95% of the time you do your 9-5 and pick up the pay check. Then you're inspired by the client/brief/alignment of the stars and WHAMMO, you're cruising with the other 5%.

    Saying that, working with the 5% make up for the rest (inc. me).
    • CommentAuthorskribbles
    • CommentTimeMar 22nd 2007
     
    ive given up with design.. it is totally uninspiring when you see so many mass produced boring fucks being turned out by design schools that only care about taking their money and not harbouring creative talent.. to get in all you need to do is produce money.. no interview to find how good you are creativly. i got sick of being undercut buy these masses who have no design sense but can use some stupid program like dreamweaver adequtly.. you see the odd person (with is very very rare) that could inspire you to turn on the old illustrator/photoshop again.. but then you have the mass that drives that inspiration away.. there just isnt the talent all around that it used to be. id say there would be at most 1 : 1000 that is cool.. the rest are fools
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    10% is my call... when iw as in school.

    but for personally, i dont find i get inspired by other designers as much anymore, ive made a bunch of friends in the biz in RL now, some of them are considered the top of the biz here in their respective displines. However, i find when we meet up we avoid talking about work ebcause it tends to be a bitch fest, just drink beer and talk about other stuff about our lives.

    most of my inspiration tends to be from other creative displines. photography, fine art, urban art, and usually music.. my clients who are producers tend to be the most inspiring. sitting around their studio while they cut tracks tends to be the most inspiring times for me.
    • CommentAuthormach
    • CommentTimeMar 22nd 2007
     
    I'm currently in college in the USA. Here, all the art majors smoke weed all day and set up absurd "exhibits" on the lawns. When asked about it, they usually say they are to "promote discussion." I haven't seen one I like yet.

    Local Ratio (this college only): 0:100
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      CommentAuthorihc
    • CommentTimeMar 22nd 2007 edited
     
    at this point - and just for fun i'd ike to offer some addiional criteria.

    suppose that any inspiration is of clients and the public not fellow design professionals. as nc pointed out we are all much bitchier. i think you need to be somewhat less than genius to be doing that and it may broaden the scope of the 'cool'

    additionally, and i'm flattering myself as much as anyone else here (we're all too modest) that there is a group immediately below the ubercool 5-10% (based on your figures) who aspire to coolness.

    execution of design definitely owes more to experience and knowledge than it does raw talent. if those who strive for great execution also allow themselves to BE inspired then i would say they were also well above the dross cut off point.

    i think its what explains a lot of the drop off between people getting good design degrees and the considerably lower ratios of great design. some people can't execute. i believe NC has a strong opinion specifically in this regard. that said, and as always i'm speaking of my own field more than any other there is an aspect that great talent gets soaked up into good architects' practices to learn the execution from inspiring people. output is therefore reduced.
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      CommentAuthorihc
    • CommentTimeMar 22nd 2007 edited
     
    in architecture, except for the incredibly vain/smug (;) jk) talented people don't often start making a name for themselves under the age of 40. Those that do are genuinely talented and can execute. Whether you like what they do nearly always comes down to tasse rather than any assessment of whether what they do is good or not. its always good.

    in the uk the most significant award i believe is not the Stirling Prize or the Pritzker Prize or any of the others that tend to go to the ubercool int he eyes of the media and therefore the wider public...[separate discusssion in the offing]... but instead the Architects' Journal: 40 Under 40 award. I am lucky to be at a practice that a dozen years ago were in that list. Incidentally, they are lucky to be one of those listed to still be going this long after its announcement. Notoriously this award, above others, puts a prestige note very early on for a nascent studio therefore a burden on the recipients.

    perhaps expectedly, the current list of practices at that site is a wealth of pretentious websites - some are also cool but along the cool for its own sake argument, sadly
    • CommentAuthorvortexual
    • CommentTimeMar 22nd 2007
     
    Personally I always thought that one end of the scale the good designers (run of the mill) borrow constantly, blatant and shameless.

    And that on the other end of the scale, scarce and few, are the brilliant inspiratinal designers that steal!

    What and when the next biggest "attempted" heist is aground I guess keeps the "inspirational clan" running trying to time their finishing sprint before others for the recognition.


    Other than that I've just discovered that if I drink a whole bottle of red wine, my shit the next day is a wonderful shade of olive green, really quiet and calming.:wink:

    v
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      CommentAuthormeska
    • CommentTimeMar 22nd 2007
     
    "Personally I always thought that one end of the scale the good designers (run of the mill) borrow constantly, blatant and shameless.

    And that on the other end of the scale, scarce and few, are the brilliant inspiratinal designers that steal!"

    How true is that statement? A lot of the stuff we're really impressed by, for example the Honda ad, the Sony Bravia advertising etc, all these ideas have been executed previously. None of those ideas were original, but the (re)execution of the idea, just highlights how much design keeps on borrowing and borrowing. Can any designer claim to be truly original? I don't believe so.

    On a different slant, just recently, three of us here in Creative were asked to fill in a work 360, a document that claims to probe the inner workings and processes of creative dept and its interaction with the account handling. Our problem is that increasingly, our work is being hampered by client indecision and account handling adopting creative tendencies. They insist on changes to design etc, in order to feed the "correct" creative to the client. We insisted this is detrimental to the creativity of our dept and overall the big picture of our company (from a client perspective) is that we will start to look more like a client-led agency. This means that the two art directors that work here (and have won a considerable amount of work due to their ideas) are not needed, and the account handling team feed amends, creative etc, directly into the creative artworkers. This angers and annoys us to the point where our voices feel lost amongst the greater weight of the company - that is to bring profitability to us all. We as a creative team are being smudged out. Our ideas and experience count for nothing.

    What will come out of this 360 document we don't yet know, but i hope the management make a strong decision about where we go next. We have always been a Creative led agency and if we start to move away from that, then it's time to fly.